Queensland Tertiary Admissions Centre

Bachelor of Game Design and Production
241421
Creative and Performing Arts
Prepare for a career in games and virtual worlds with hands-on experience in production. Collaborate in creative teams, learn from industry leaders, and build commercial-standard projects.
Full time Part time
Course Fee
CSP/$10800 (1st year contribution)
Griffith University - Brisbane City (South Bank)
Start Date
Mar 2026
Jul 2026
Duration

3 years Full time or 6 years Part time

Offer Rounds
,
Course outline

This degree is designed to equip you with the complex skills you’ll need for a successful career conceptualising and creating the next wave of games and virtual worlds. Collaborate with multidisciplinary teams with a wide range of skills to create productions to commercial standards. Engage with industry practitioners and gain hands-on experience with games production. You’ll be taught by some of the country’s leading designers as well as guest lectures and master classes. You’ll choose a specialisation, while also having the freedom to explore contemporary developments in the practice of interactive game design and related disciplines. Gain insights into global screen industry landscapes and audiences and have the opportunity to collaborate with creatives across our Brisbane City (South Bank) campus. Griffith University is an official Unreal academic partner. The Unreal Engine is a powerful game engine widely used for developing video games and is known for its high-fidelity graphics, real-time 3D visualization, virtual production, and simulation capabilities. We’re also a member of the Interactive Games and Entertainment Association (IGEA) – the industry association for computer and video games in Australia and New Zealand. For more course information, visit Bachelor of Game Design and Production at GU.

Griffith University

Note

Griffith University will commence making offers on 21 November 2025, and continue to make offers to applicants via both portfolio and ATAR/Rank in subsequent offer rounds. However, applicants are encouraged to submit a portfolio even if confident they will meet the ATAR/Rank Guarantee.

Majors

3D art and environments, art direction, character animation, gameplay programming, virtual production and VFX, writing and development.

Fee notes

This is an indicative only amount for first year fees. For further information refer to griffith.edu.au/fees-charges

Other requirements

Important offer advice: Should you receive an offer into this program you will be required to enrol into classes* within a short timeframe. This information will be included in your Starting@Griffith email and expressed in the number of days from the day of issue of your email and is in line with the offer response date in your QTAC offer email. Please note that the number of days can vary depending on when the offer was made. This requirement applies irrespective of whether you accepted conditionally or unconditionally. If you do not enrol* into at least one class for your program by 5pm on the response day your offer will lapse. Lapsed offers are not automatically reinstated and reinstatement is subject to available places. *Enrolling into classes means that you are advising when you are attending class/es. Enrolment must be submitted.

Prerequisites

Applicants must meet the minimum age requirements for admission, see the QTAC website for details.

Fixed closing date

Portfolio admission

Trimester 1 – applications and portfolios must be submitted by 3 October 2025. Applicants will still be able to apply after this date and be considered for ATAR/Rank admission.

Trimester 2 – applications and portfolios must be submitted by 22 May 2026.

Applicants who apply after these dates may be considered should places still be available. Late applicants should refer to the Portfolio Admission website.

Additional entry requirements

Application for Trimester 1 is via ATAR/Rank. An optional portfolio admission pathway is also available for applicants who wish to instead demonstrate creative capability. Applicants for Trimester 2 must submit a portfolio.

Admission via portfolio requires applicants to submit a portfolio. Visit the Portfolio Pathway website for up to date messaging and information on portfolio requirements and submission fees.

Guaranteed Admission Schemes do not apply to this program.

Assumed knowledge

Any General or Applied English subject (Units 3 and 4, C).

Minimum Selection thresholds (ATAR/Selection Rank) for semester/trimester/term 1, 2025
ATAR/Selection Rank profile for those offered places wholly or partly on the basis of ATAR/Selection Rank for semester/trimester/term 1, 2025

For more information about the ATAR/Selection Rank profile, please visit ATAR/Selection Rank profile explained.

ATAR/Selection Rank excluding adjustment factors

96.50

ATAR/Selection Rank including adjustment factors

99.95

ATAR/Selection Rank excluding adjustment factors

76.15

ATAR/Selection Rank including adjustment factors

78.15

ATAR/Selection Rank excluding adjustment factors

62.55

ATAR/Selection Rank including adjustment factors

68.55

Excluding: The lowest ATAR/Selection Rank to which an offer was made, excluding adjustment factors.
Including: The lowest ATAR/Selection Rank to which an offer was made including any adjustment factors that may have been applied.

Student Profile by Applicant background for semester/trimester/term 1, 2025

For more information about the Student profile, please visit Student profile explained.

Number of students

N/P#

Percentage of all students

N/P#

Number of students

<5*

Percentage of all students

<5*

Number of students

11

Percentage of all students

18.6%

Number of students

12

Percentage of all students

20.3%

Number of students

0

Percentage of all students

0.0%

Number of students

29

Percentage of all students

49.2%

Number of students

0

Percentage of all students

0.0%

All students

Number of students

59

Percentage of all students

100%

Notes

* “<5" – the number of students is less than 5
# N/P – Not published: the number is hidden to prevent calculation of numbers in cells with less than 5 students

Career opportunities

You may find work in: mining and medical simulation, training and educational software development, or form your own independent game development studio. You’ll be prepared to work as a prop, environment, character or technical artist; gameplay, level, system or combat designer; gameplay programmer; 3D modeller; 2D or 3D animator; or a motion capture animator.

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